This was the first 3D entry in the series, and, while the models weren't exactly cutting edge, they had a comic-book like quality that hid their deficiencies well and served to make the various character styles still feel cohesive. Capcom 3: Fate of Two Worlds dropped in 2011. The arcades were dying, business realities shifted, and the company stopped making new fighting games for years.Īfter over a decade of no new Versus titles, Marvel vs. Then came the dark ages of Capcom fighters. Capcom 3's graphics had a comic book shaded quality that helped them feel more like the original sprite art. The newly added characters used the old art style, so time-traveling mutant Cable versus Resident Evil's Jill Valentine still looked right. Even upscaled they still looked great, with the added benefit of being even more crisp and clear, albeit looking a bit more pixellated. (There's a reason the Dreamcast got so many practically arcade-perfect ports!) Only the backgrounds took advantage of the new resolution, however, as many of the sprites were reused from the older, lower-resolution games. The screen resolution also saw a bump thanks to the Sega Naomi hardware the game runs on, perhaps more familiar to home console fans as a juiced-up Dreamcast. Capcom 2: New Age of Heroes would expand the roster to 56 characters. Comic books and video games, it was like queso and chips-you practically couldn't miss.Ģ000's Marvel vs. Once again, thanks to the talented sprite artists, the two universes felt right together.
Characters like Venom, The Hulk, and Spider-Man rounded out the Marvel side, while the Capcom side gained fan favorites like Mega Man, Strider, and Morrigan from the Dark Stalkers series (also known as Vampire Savior in Japan). A brief history of the Versus seriesĪfter the 1996 original, Capcom continued the Versus series, next with Marvel vs.
This isn't Comic Book Marvel any more, this is Movie Marvel. That change is especially apparent in the game's art style, which has an uncanny valley realism that just doesn't mesh well with the characters' more cartoony and pixellated origins. It's a great way to connect the films to the game, but it's also the first sign that this game is coming from a very different direction than its predecessors. This time around, the game ties neatly into the big Marvel Cinematic Universe, with the option to choose an Infinity Stone for each battle to give extra abilities to play with. Lab monsters who love spending time in training mode finding new combos and setups will find they have more than ever to work with the creative options are wide open. The combos are over the top, the supers are huge and flashy, and there are more particle effects flying around at any given moment than you can count.
Capcom: Infinite feels just as ridiculous as the original did more than two decades ago. Spider-Man takes on Mega Man in Marvel vs. The sprites were large (for the time), colorful and well drawn, and beautifully animated, bringing the two worlds together in a way that felt utterly natural. That was appropriate, as the X-Men characters were modeled after the animated series, right down to the voice actors used for the game. The game was bright, loud, and frantic, like a cartoon come to life. If you liked your Street Fighter turned up to eleven, this was your jam. Featuring 17 characters taken from both the Street Fighter and X-Men universe, the game was like a schoolyard argument come to life: "Who would win in a fight, Akuma or Wolverine?" The Street Fighter formula was tweaked to include tag-team character battles, super jumps, over-the-top full-screen effects and super moves, and ridiculously drawn-out combos both on the ground and in the air. In 1996, near the end of the Golden Age of arcade fighting games, Capcom released X-Men vs Street Fighter.